SCREEN SHOTSThis is just a taste of the real excitement in XCAR. There are more to come, so stay tuned. |
July 9, 1997 | |||
Check out some 3Dfx screenshots | |||
June 16, 1997 | |||
For the hardcore racer, XCAR has more tweakable options than any other racing sim. | Adjusting tires is one of the most important things in this game. | ||
When your car isn't setup correctly, stuff like this happens. | You have to take into consideration the elevations. Unless you enjoy driving with wheels off the road. | ||
A bad day at the office. Luckily, this is a sim, not permanent damage. | Limerock is accurately detailed down to the buildings. | ||
Take it slow from the starting line. There's plenty of time to pass your opponents later in the race. | The first left turn is a bit bumpy so stay sharp. | ||
Pitstopping is a skill of its own. You have to line your car up as shown. | All adjustments are selected with the clock on freeze. Once selections are made, the clock starts running again, and your pit crew goes to work. | ||
One of the best, and one of the toughest, real road courses. | The best track for all out speed. An oval speedway. | ||
Seattle is one of the toughest street courses in the game. Lots of 90 degree turns. | Winding roads, twisting tunnels, rough climbs. Welcome to the Timberland Pass. |
Stay tuned. We'll upload new screenshots of all the courses including Putnam Park, Mid-Ohio, Seattle Grand Prix. We'll also have pics of all the features that are in the game. Interested in seeing a particular picture? Just email us at xcar@bethsoft.com with your suggestions!